Still a box of Souve for my mother and and Schweppes tonic ( at £1.19 a bottle !!) for Susie and we were fixed. A new mouse for the laptop, £6 bargain from Tesco - couldn't find a Tesco own brand - there had to be one somewhere but all the promotion was for £5 off for a £20 wireless one.. Would have been useful in the Bothy - but not at that price thank you very much...
So muddled onto Poundstretcher where they were delighted to see me without returning solar lights or stools or any other item - to find that the cheap trellis was gone ( I had obviously bought the last one on my last trip!) so had to splash out £6.99 for some Willow Trellis - which was much stronger to be fair....
Off to Lidl to muddle around there - and decided that I really should have some Heinz Tomato Sauce for my frankfurter sausages - somehow other ones don't taste the same.
And now sitting thinking about packing the Bothy for tomorrow .... But since you may be wondering what Mythodea is all about.. here is their synopsys....
1. In the beginning, there were the elements: Fire, Earth, Water and Air. They existed in their contradicting and antithetic way and created nothing but themselves. Chaos and raging of the elements lasted until a fifth element was born from the primordial four, completely equal to them. Magic, the power in between, flowing in all existence and combining it all.
2. Some of the more complex beings created by the elements developed the ability to cognize and mentally interfuse the nature of the elements. A long time ago, the Rulers reigned the land, an old and powerful race of gifted and wise beings. The powers of the Rulers had their origin in the elements: Fire, Earth, Water, Air and Magic. But longing for independence from the avatars, they outgrew the five elements and created, what was to haunt the land as the "second creation"...
3. Black Ice instead of Fire, Void, where once was Air, Pestilence from formerly clear Water, Undead Flesh instead of Earth and Technical Ratio as a substitute for Magic in order to combine the new creations...
4. Soon, war rose between the followers of the Forsaken and those of the original elements, which devastated Mitraspera (as Mythodea was called once).
5. Some of the Forsaken rulers recognized what they had done. They repented their deeds and freed Fire, Water, Earth, Air and Magic from their chains. Chains, that the forsaken themselves had made at the beginning of the war, in order to bind the mighty original elements.
6. Furiously, the elements rose against their enemy and ignited the Worldfire, which devoured every single mortal being on earth that was part of this war. In this way, it even altered the face of the world...
7. The Worldfire ended the war and the Forsaken and their Rulers were banned beneath 5 Seals. 5 Seals which also sealed the world to give it time to heal.
8. The last True Rulers were banned from Mythodea - they or their descendants were not to come back until the land was completely healed and prepared to be filled with new life.
9. Now, this time seems to have come: The new arrivers are being scrutinized by the elements. Their task is to open the Seals - if they prove dignified. To do this, the new settlers have to find an Archon (mundane lord) and a Nyame (spiritual leader) for each part of the country.
10. But the awakening of the land and the opening of the Seals also awakens the second creation that is banned beneath them. The settlers have to face the heritage of the ancient Rulers of Mythodea...
And so - the story so far ...
2003 - The first Seal is opened
This was the first Lrp convention at Mythodea. A Seal was to be opened (with all the quests that belong to this task: Collect banners of power, become Archon, stand the tests of the Nyame). Important parties occurred for the first time (Paolo Armatio, the Ouai, the Avatars). Some things were indicated (the Forsaken Elements, the Ancient Rulers etc). The event ended with a player vs player battle for the title of the Archon. After this, the country was safe for over one year - until the Archon disappeared in winter 2004 and the area was being attacked massively by troups of the Black Ice. They were said to be coming from the West...
2004 - Contact with the Black Ice
Guided by Paolo Armatio, the settlers went north to the Second Seal. There, they collided with the Black Ice which had been freed by the opening of the First Seal last year. This dark army was adduced by the Imperator and his right hand - the Sharun'Ar. The Avatars had been knocked off right in the beginning by their enemies and so it was the players' task to re-strengthen the avatars and the Elements by solving various quests (mini- and camp plots). Neutral parties played a rather inferior role.
At the end, a drow proved to be the best aspirant for the title of the Nyame - which led to rather icy relations with the new Archon of the North (from the fire camp). The Black Ice was not able to win the fight for the Northern Seal - but it managed to subjugate the Void - the Antielement once buried beneath the second Seal. After the still unexplained death of the Archon in spring 2005 the drow owns most of the power.
2005 - The fight for the Western Seal
Together with their new ally, the Void, the Black Ice succeeded in occupying large parts of Mythodea including the whole western area. So, the players had to fight on occupied ground for the predominance at the Western Seal. The only ones to help them were some Naldar, the people of the Air. Finally, the players succeeded in opening the Seal and a Celt from the Fire camp and an Orc became Nyame and Archon.
The Elements seemed to have reconciled for a while in the face of the imminent danger. But despite the unity of his enemies, the Sharun'Ar freed the Pestilence, subjugated it and destroyed his own Imperator by an artful intrigue. Since this day, he rules the Black Ice by himself.
2006 - The way to the south
The three Anti-Elements are now fighting united under the rulership of the Sharun'Ar and bring chaos and war to Mythodea. Only the West - where still both, Archon and Nyame are alive-is calm. On their search for the fourth Seal, the settlers reached the end of the continent. And even worse, the avatar of Magic disappeared. The four other Elements have great plans on how to move further - but each of these plans would harm one of the other Elements...
The settlers and the fighters of Magic managed to free Magica from claws of the void just before the Avatars kill each other. So, the Avatar of the Fire was able to burn the troups of the Black Ice around - by using the white flame and by sacrificing himself.
Water crowned two new Archons with an age-old artefact and earth found a way to move to the south and to the next Seal. Mythodea seems to be invigorated - its enemies are weakened, all three Seals are being ruled by Nyames and Archons, and even the incalculable Sharun'Ar is defeated. The way to the south is open!
2007 - The Undead awakes
The settlers were stuck for one year and could not advance to the southern Seal. This prove to be unlucky as their enemies - first of all the Void with the powerful Nophobos and the devious Viinshar - went to the southern seal and opened it secretly to free the Undead. To increase the mischief, they initiated an intrigue which caught the settlers who arrived one year later: Archon and Nyame of the South rose against each other in front of the settlers' eyes - driven by fear and desperation.
Just in time, the avatars stopped them and gave 3 days time to the settlers to find out what was so dramatically wrong in this Seal. Even though the Undead grinded one camp after the other (first earth, then the followers of Ignis and finally the mighty orcs) the heros and knights of Mythodea managed to re-conquer the banners of power to strengthen the Archon's position. At the same time, the scholars and magicians were able to uncover the intrigue of the Void to seal the power of the Nyame.
2008 - Ankor Mortis will burn!
The Warriors and settlefolk following the Elements went into great lenghts and fought hard for their aims. Valorously the devotees of Aqua stood their ground against the dark forces - even after their Avatar died. Fearless, and inmidst of the hardest battles fought, the warriors of Aeris took control over the white portals - without the help of their mistress.
But all seemed to have been in vain, the settlers were only able to control 33 out of 45 elemental banners and nobody was able to crush the doors of the Doerchgardt Fortress in various attempts against this small defensive fortification of the Undead Flesh.
It seemed that the military planning was too ad hoc, the Offensive started too overhasty. And those leaders who called to arms, like the Archon of the South died in the very first battles against the dark forces.
Because of this, now the time has come for the evil Archon An'nai, who will rule with an iron fist over the South and under his seal Terra herself will stay banned from the world.
2009 - The Race to Siegelstatt
With the pure anger burning in the hearts of the settlers, they stood their ground and did not yield one foot of their lines to the enemy. Still, the Argus men reached the boundaries of Siegelstatt, the one place where all the elemental seals were created. They even reached it before the settlers, but they were not able to make use of this margin. When the Constructors (known as Kan and Rikan) awakened from their aeon long sleep, they started to put the settlers AND the forsaken to a test in 9 places. The Cemetary, the City, the mine, the energy core, the worldstone, the camps, the Bibliotheque, the cult places and in the end, the Xerikans Place.
After the settlers fulfilled the tests to the Kans and Rikans satisfaction, they gained access to the most powerful weapon of the Old Ancestors. And nobody else was able to control it on the battlefield but the nine leaders of the Xerikan.
And by this, Argus, already heavily wounded through an attack from the fire camp, had to retreat and flee from the battlefield. With the battle ending, the leaders of this weapon commanded it to march south to destroy the forsaken seal of Doerchgart. If this plan will work - we will see in 2010.
2010 - The defeat of Doerchgardt
The united armies of the elements, led by the archonts and the newformed Eternal Swords, went south to dismantle Dorchgardts walls and to prepare the way for the Xerikan.
The first tries to storm Doerchgardt were in vain, the same as two years ago. The fighters retreated and the tactics were refined.
This retreat allowed other elements to intervene: the Ouai and Kell Goron tried to control the ways of the settlers, as both had their own plans with the Xerikan.
Also there were a lot of open questions to solve, where was Argus, what horrible story lay behind the reason of tragic An'nai becoming the master of Doerchgardt and how could he be conquered?
While the armies took Doerchgardt, lost it, stormed and conquered it again, manifold adventurers gave encouragement, cleared the way for the Xerikan and solved the mysteries of the Silver Wagon. All their efforts led to the ultimate achievement: the death of An'nai, the opening of the seal and the release of the avatar of Terra!
2011 & 2012 The Iron Gate
As soon as all the avatars again stood united with the settlers, a great host of adventurers made their way to a place called "The Iron Gate" where the only access to the seal of the Ratio was suspected. This turned out to be right but it took two years to complete all the challenges the place offered and finally establish the pathway to the last seal.
In the first year, the secrets of Shan Meng Feyn, an ancient place of worship, were dealt with and new champions for the elements were chosen and trained. Aniesha Fey, the leader of the terrible Vinshar was confronted, vanquished and from her body the new Avatar of Aeris was created. Two of the five grand shrines of the elements were reactivated and much information on the curse of the Edalphi and the true nature of the Ratio was collected.
In the second year, the champions of the elements managed to finally solve the ancient conflicts and disputes at Shan Meng Feyn, which rewarded the settlers with the coordinates of the last seal. At the same time other adventurers managed to reactivate the great Griffon's Gate and supply it with energy. Finally, it was a magician from the ranks of the settlers who put all the puzzle's pieces together and opened up the pathway to the last seal through the portal. In this crucial moment he betrayed his comrades and allowed Argus to use the portal in the settlers' stead.
Still the settlers gained some victories: The five grand shrines were finally consecrated and promise a definite boost for the next year. Also the fallen Archon and champion of the pestilence, Lord Elkantar was beaten and killed. At the same time the settlers now seem to know about enough about the curse of the Edalphi to finally be able to lift it, but there seems to be an unholy connection between the curse and Argus himself, granting him immortality. Yet, what is there to fear for the children of the elements? The great vote at the shrine of Terra brought the decision to open the last seal in the next year and confront the Ratio in the name of the elements. And the avatars will be at the settlers’ side!
And so now you know !!!!